![]() ![]() There's no fun in exploring if there's nothing to discover now is there? Stumbling across and getting into scuffles with new enemies is fun for a while but ends abruptly when you realise the handful of early game encounters are copy and pasted throughout the entire world (albeit with a few recolourings to establish a power increase). However an open world experience is only as good as the content that brings the world to life, and in the case of Breath of the Wild we find that Hyrule is as good as empty. This for me is easily the best thing about the game and should be held as the new standard for open world games in the future. So big that whenever I try to describe it I always fail to do it justice. Throw around "900p" and "cartoony graphics" all you like but artistically styled games always outshine realism, especially in the long run. Let's get the good points out of the way. This review contains spoilers, click expand to view.
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